At Apple Arts Studios, we recently wrapped a 7-day cinematic motion capture shoot featuring full-body, finger, and facial performance capture powered by our Vicon Vero 2.2 motion capture system. From rehearsals to real-time Unreal Engine previsualization, every phase was executed with precision, planning, and passion.
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| PB Casting Studio actors and directors in roundtable discussion on rehearsal day at Apple Arts Studios |
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| Actors and director strategizing scene during mocap rehearsal session at Apple Arts Studios |
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| PB Casting actors rehearsing dialogue and movement with director at Apple Arts Studios |
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| Motion capture rehearsal underway as the director prepares actors for cinematic shoot |
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| Director briefing actors on the shoot day to align emotional tone and camera sync |
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| Neel with mocap performer actors after day one’s successful shoot at Apple Arts Studios |
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| Wide-angle view of Apple Arts Studios mocap stage with actors in full suits |
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| Actors performing a dynamic scene in motion capture suits at Apple Arts Studios |
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| Motion capture ramp scene underway featuring two performers at Apple Arts Studios |
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| Actor performing a T-pose post-scene at Apple Arts Studios mocap stage |
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| Mocap actors holding T-pose post wrap-up as part of data sync protocol |
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| Behind-the-scenes selfie of actors in head-mounted facial capture rigs during shoot |
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| Final wrap shot of mocap actors posing after last shoot day at Apple Arts Studios |
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| Live Unreal preview with facial capture and reference camera at Apple Arts Studios |
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| Actors and director syncing timing and camera alignment pre-performance |
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| Team photo celebrating successful wrap of cinematic shoot at Apple Arts Studios |
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| Full team shot post final take of the cinematic mocap schedule |
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| Capture team enjoying lunch with PB Casting actors after successful shoot |
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Neel Madhu with PB Casting and project clients during wrap-up celebrations
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Over the course of this shoot:
- We rehearsed with 14+ actors from PB Casting over 2 days before beginning capture
- Delivered real-time previsualization using Unreal Engine with over 20 MetaHuman characters
- Captured full facial animation with 5 facial rigs running in parallel
- Ensured daily shot reviews with client sign-offs to maintain clarity and quality
- Concluded with a smooth post-process-ready data handover
Our team’s commitment ensured zero system breakdowns or technical delays. This was Apple Arts Studios' first major cinematic mocap schedule after upgrading to the Vicon system—executed without compromise.
✅ Discover Motion Capture the Right Way
At Apple Arts Studios, we offer:
- Motion capture studio services (body, face, fingers, props)
- Post-processing: tracking, retargeting, cleanup, facial animation
- Previs pipelines: real-time Unreal Engine integration
- Facial performance capture using Vicon and Faceware
- Scalable actor staging, crew support, and asset supervision
📍 Hyderabad, India
🌐 www.appleartsstudios.com
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